Why it matters
Profile
Fantasy spell-themed skill pack. Wraps real development operations (refactoring, linting, testing) in a tabletop RPG interface.
setup mediumintegration lowinterface cli
Provenance
Signals
Listed in the awesome-hermes-agent README
Sources: 2 / Surfaces: 1
Fast skim
What the upstream surface says
Short excerpt only, so you can decide whether to click out.
╔═══════════════════════════════════════════════════╗ ║ ║ ║ W I Z A R D S O F T H E G H O S T S ║ ║ ║ ║ 123 spells for the ghost in the machine ║ ║ ║ ╚═══════════════════════════════════════════════════╝
Unofficial Hermes Agent skill pack built from fantasy spell and skill names.
Not affiliated with or endorsed by Wizards of the Coast.
Quick InstallHermes ExpectationsWhat ShipsBest First SkillsFind Your ShelfBrowse DeeperBuild From SourceVerification
- Hermes discovers installed skills from ~/.hermes/skills or $HERMES_HOME/skills; npm run install:hermes-skills copies the generated docs there.
- The installable Hermes surface lives in generated/hermes/. Those files are procedural markdown with YAML frontmatter, not executable plugins by themselves.
- Most of this pack is best used as reasoning, investigation, planning, triage, or operating-mode scaffolding inside a normal Hermes session.
- In practice, skills like detect-magic, mage-hand, zone-of-truth, feather-fall, and unseen-servant work especially well as direct Hermes prompts.
- After install, every spell is also available as a /slash-command in Claude Code (e.g. /forcecage, /true-seeing).
- 123 Hermes skills drawn from 128 public canon names (109 spells, 19 skills)
- 8 Hermes shelves for progressive discovery instead of one giant list
- 10 featured entry points plus 8 intent-driven browse paths on GitHub